I worked at a front line
online game company for neary a decade as a programmer. One day, we
rented an entire showing of "The Lord of the Rings" when it
first came out. That was great fun, just our crew in the entire
theater. Now, I had never read any of Tolkien's books, but I was
aware they were written in the 40's.
As we were leaving the
theater. I turned to one of our line producers that was walking next
to me. I asked him "The entire online game industry is just
completely cribbing off Tolkien, aren't they?" He just smiled.
A lot of things are the
way they are just because "That's how RPGs work."
It doesn't have to be that
way, of course. My problem with attributes, classes, and races is
that they, by their very existence, force your character to be
pigeonholed into a single path of ability and usefulness. If you want
to branch out and try something different, you have to create an
entire new character instead of being able to reuse the components of
the one you already have that the new path shares with the old one.
Now, one concept that I do
really like is the trinity, the concept of tank, healer, and damage
dealer working as a team. Of course, for simple encounters, that team
could be all one person... but as the encounters scale up, players
need to be more specialized in their roles. But there should be
nothing stopping them from putting the role they've been doing "on
hold" and training to do one of the other roles. Now, if you
WANT to have a completely separate character doing that other role
for “role playing reasons”, that is your right. But you should
not be forced to do it that way.
This sums my feelings up
in one sentence: "Forcing a player to choose a path before they
even know what they are doing is bad."
Pretty much every
advantage I can think of in forcing a player to choose a race and
class, and by extension their associated attributes can be countered
by one question: "You can't think of a way to do that without
forcing a player to choose a class and race?"
My two favorite arguments
for classes and races are:
"But if you let
everyone do anything, they will all just use the most powerful
skill." To which I say "And who's fault is that, exactly?
The guy who chose the dagger over the sharpened stick? Or the guy who
designed the choice?"
"Choices must have
consequences!" To which I ask "Why? It's nearly impossible
to choose perfectly. Let them fix their mistakes."
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