Recently, Blizzard
introduced it's own version of Eve Online's "PLEX", calling
it the "WoW Token." Briefly, Blizzard's system works like
this: You buy a WoW Token from the Item Shop and then list it for
sale in a special kind of auction in the auction house. You cannot
set the price, it is set for you, and you get paid that price when it
sells. When the other player buys the token though a "buyout"
(They cannot bid on the token, buyout is the only option.) it becomes
soulbound and can only be used to buy game time from Blizzard.
Rampant speculation has
ensued, with possible effects ranging from some mild inflation to
tokens being the harbinger of the demon apocalypse that destroys all
mankind.
So far, so good, nothing
has really happened. I don't think anything is going to happen,
either, unless Blizzard radically changes how the tokens work. And
change it they eventually will, once they threw down by putting the
tokens into the game, they're going to have to double down until it
works. And by "works" I mean do what it's supposed to do,
curtail illicit RMT.
Here's the problem: I
don't think all that many people are buying these tokens.
First, let's lock down
some definitions. There are 2 kinds of tokens, and I'm going to refer
to them as such. The first token is the "RMT token", that's
the one you buy in the Item Shop for real money and sell in the
auction house for in game gold. The second is the "Game Time
token", this is the one you buy in the auction house for in game
gold and redeem for game time. The two are linked in that RMT tokens
must exist before Game Time tokens can be created and sold. There can
never be more Game Time tokens as there were RMT tokens.
The RMT token price is
fixed at 20 dollars US. The laws of supply and demand then determine
the price of the Game Time tokens in the auction house. In theory, if
demand for the Game Time tokens exceeds the supply of RMT tokens, the
gold price in the AH rises, otherwise it falls.
But I don't think that can
work right with the given mechanics. Determining supply is easy, how
many more RMT tokens have been sold than Game Time tokens have been
bought? However, determining the demand for the Game Time tokens is
nearly impossible other than "Well, there are none in the AH, so
there must be demand." And of course, there is nothing stopping
people from buying the RMT tokens and not listing them in the AH
because the price was too low for them.
In the real world, a
similar problem exists. Purchasers cannot buy goods until the goods
are produced, and, no more goods can be purchased than have been
produced, so it looks the same as our token transactions. The laws of
supply and demand work in the real world, so they should work the
same here too, right? Wrong!
The real world is
massively different. In the real world, a producer expresses the
desire to manufacture and sell a product, then distributors respond
with the intend to buy those products. This symmetrical relationship
weighs supply and demand equally to determine price and quantity.
Orders are placed, things are manufactured, goods change hands. The
process corrects and refines itself over time to adjust the price and
quantity produced over time.
But that can't happen with
the Game Time tokens. The observable demand for those is asymmetric
to the observable supply of the RMT tokens. As I indicated before,
determining the supply is easy. But the demand is a black box. All
you know is how many were sold. You have no idea how many people WANT
them. In order for supply / demand to be symmetrical, you have to
know what the demand is with the same accuracy as you know the
supply.
There is a website,
https://wowtoken.info/ that is
tracking the price and is producing a real time graph. Here is an
image of that graph:
Notice that the price over
time is a triangle wave, and that the slope of the wave is the same
on both sides. Note also that the duration of the wave is fairly
constant, flipping directions about twice a day. Also, note that the
time to sell is currently 2 to 12 hours. I don't know if the time to
sell is accurate, but if it is, that means VERY few tokens are
selling since the auction is region wide. From this chart, we can
make some observations and assumptions about how the algorithm that
Blizzard uses to set the price of the Game Time token works. It
appears that a drift direction is set, then the price drifts in that
direction for 12 hours at a set percentage / hour (1 percent per
hour.). After 12 hours, the next sale reverses the direction of the
percentage / hour drift and the 12 hour timer is started again.
I don't see how the price
is going to do anything but do what it's doing right now. It's pretty
much dropped as far as it can, and doesn't have the demand side
driver to pull it back up.
Except that it SHOULD have
the demand side to drive it back up. You would think lots of people
want to play for free, even though that means being slaves to their
Garrisons or whatever, but if other people don't want to buy the RMT
tokens, they can't buy the Game Time tokens. The price is just going
to sit there, with sales idling along.
If the issue is the
supply, then the obvious solution is to allow people to buy Game Time
tokens that don't exist. Then, to “close the loop” use the
difference in RMT token sales and Game Time token sales to servo the
price to it's balance point where supply equals demand instead of
this 24 hour duration triangle wave. Supply and demand would now be
symmetrical and price fluctuated as they adjust. Essentially, you're
just buying Game Time tokens directly, there is no auction really
going on.
That will work great until
supply catches up with demand. At that point, people buying RMT
tokens will see delays in payment based on the volume of sales. This
will crimp RMT token sales as people want their gold immediately,
just like the illicit guys do it. After all, the price was already
guaranteed, why should you have to wait?
Now comes the moral
hazard. When that happens, and supply and demand are equalized but
the WoW token systems fails to stamp out illicit RMT, they'll have to
double down again and dispense with the “auction” entirely,
giving people gold immediately for their RMT tokens as well as
allowing people to buy the Game Time tokens immediately. Otherwise,
they can't compete with illicit RMT sellers who deliver immediately.
That would probably set off the Wiemar Republic grade inflation bomb
that annihilates the economy.
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