Now that the WoW token is
out and seems to be stabilized in price here in the US, well, as
stable as something that osculates at 25% of it's own value about
every 24 hours, at least. I'm getting back into crafting to "earn"
my account's subscription. To that end I'm building up my Warlock's
Garrison. I originally didn't want to do that, but I'm getting sucked
in by the lure of gold. I can see Dr. Skinner laughing at me from
outside the box.
This isn't a "How to
pay for your account with crafting" post. You'll have to figure
that out yourself. No, this is a "What I think of crafting in
WoD and how can it be improved." post.
Gathering in WoD is done.
All crafting materials are obtained by cooldown in your Garrison. I
can see why they would do this, it essentially eliminates botting and
resource grinding. Sure, you COULD still grind ore, leather, etc. But
it's pointless in that few items that you would craft to sell are
made from those, instead, they are made from "work orders"
and other cooldowns in your crafting buildings.
You may still be able to
grind "old school" mats, and there may still be a market
for that, but I'm more interested in WoD.
The first thing that you
notice is that once you run your Garrison maintenance, and manage
whatever auctions you have in the AH, you're basically done for the
day. With 2 Garrisons running to support 4 crafting buildings, 30 to
40 minutes is all I need to get everything done. Now, I'm still going
to have to trap animals for the barns at some point, but my guild
runs "trap groups" once a week or so. Trapping in a guild
group is the way to go. It's a fun guild activity and you get all the
trapped animals you could ever need.
In my opinion, Blizzard
has made a huge mistake with the Garrisons by allowing you to have
more than one of each type of crafting buildings per account. I can't
have a problem with allowing you to use crafting buildings without
the associated crafting skill, as I think that being limited to 2 is
somewhat arbitrary. But the crafting buildings should be account
unique. You are already prevented from putting two of the same kind
in one garrison, extending that to include the entire account doesn't
seen unreasonable. If you want to set up “Craft sweatshops” with
multiple craft buildings all blasting cooldowns at once, you'll need
an account per set of unique buildings.
If you replace “Grinding
mats” with “Daily cooldown for mats” then you need to limit the
number of cooldowns you can do to one set per account. It comes down
to “How many of an item can you make in a day with the cooldowns.”
Let's use Blacksmithing and the “Truesteel” line of armors for my
example.
If you're thinking “Bah!
640 iLevel! That's junk you can get from LFR!” then you're not
looking at the big picture. The 3 iLevel 640 items you can wear are
for alts leveling from level 91, and there are iLevel minimums to get
into Heroic Dungeons, LFR, etc. That's what these are for. Then,
after you get most of a set of raid gear, you can use the crafted
ones, boosted with the crafted booster items and rerolled with the
stat changing item, to fill in those few slots the RNG didn't seem to
want you to have.
So as long as the AH isn't
flooded with them from craft farms, they can sell for decent gold.
You can do 6 work orders a day, getting 2 Truesteel ingots per when a
Follower is working. That's 12. Then you get 10 from doing the daily
cooldown at max level. That's 22. On top of that, you can convert
Primal Spirit (Along with some of the Mine generated mats.) into a
few more per day. Blacksmithing is probably the easiest for that last
part in that each Truesteel Ingot made requires only 5 of each of the
ores the mine produces. You can typically get 10 more per day from a
level 3 mine. That's 32 Truesteel Ingots per day. Per Blacksmithing
Garrison.
That would be fine if you
could have only one Forge building per account. In reality? I think
I'm even being TOO generous with the cooldowns here. Look at my two
Garrison setup, 2 barns, both Garrisons have mines and herb gardens.
That supports 4 crafting skills with all their related daily
cooldowns. And that's just 2 Garrisons. A lot of people have 4 or
more.
There is a movement on the
WoW forums calling for one account wide Garrison. I think that would
be a mistake as well. I think the way to go is to make the cooldowns
themselves account wide. If the design intent is for you to have 2
crafting professions at full speed, then limit the account to 2
crafting professions worth of cooldowns.
You could even take it one
step further, having only one level 3 Garrison per account. If you
did that, however, you would need to allow your “alts” to visit
your “main's” Garrison for the special vendors.
The ability to craft
things has to cost you something. Either time spent grinding (Which
causes RMT and botting problems.) or money in the form of extra
playing fees.
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