So, another blogger
accepted a donation in WoW gold. Certainly, that's perfectly innocent
in that no real money, good, or service was exchanged. It was a tip.
His opinion is that doing
that is perfectly within TOS, and that even IF banned , he could
prove his innocence. His belief being that we have rights and are
"Innocent until proven guilty."
That works in a court of
law because the prosecution has special abilities that can be brought
to bear. Money is trading hands? They can get a warrant for your
financial records, etc. Blizzard can't do any of that. Selling WoW
gold for real money isn't a crime of any kind.
Certainly, the TOS clearly
specifies that your rights as a customer are granted by them and can
be revoked by them at any time. Of course they try to be fair about
it and will allow you to appeal. They also have the ability to
investigate only what goes on on their network. They cannot, for
example, get a warrant for your bank or credit card transactions to
find out if you really bought that game time legitimately or what
have you. Their only real tool is to look for patterns of activity
that points to possible out of game connections. There is no “Burden
of proof” on Blizzard as if this were a criminal case. They do not
have to prove you are engaged in RMT, mere suspicion is sufficient.
And accepting donations is
going to look pretty suspicious. Suddenly you have a character that
gets sent gold in the mail for no reason and can now afford to buy
game time and vanity items? Let's assume they buy the whole “Those
were donations!” line. You're still on a list. The first time you
buy an item from another person that is being watched, action will
probably be taken.
The more donations you
accept, the greater the chance of that action being taken. It's just
a bad idea to paint a target on yourself like that.
This leads me to my point.
How draconian should a game company be in their “donation”
policy? On one end of the spectrum, anything goes, and no records are
kept or analysis done. That was the way it was done at first before
anyone even heard of RMT and the world was viewed as innocent and
pure. On the other end of the spectrum, totalitarian control where
every transaction of any kind is analyzed to be sure it's value for
value. Obviously, that would be unacceptable for players, as they
would feel like they're being watched “Rockwell” style.
I think trades should be
value for value with in a range of about 50% to 100%. Some
transactions should be exempt, like transactions within the same
account and transactions within the same guild, assuming guild
hopping is not evidenced. Some transactions have to be investigated,
like if you send your girlfriend's character 50K for a pet as a
“Birthday gift.” The cost of that investigation is part of the
cost of doing business. Some transaction patterns would be highly
suspicious to the point of warranting an immediate ban, like hundreds
of “gift” transactions in a month.
Now, you could come up
with theoretical scenarios for pretty much any of these bannable
events that are perfectly innocent, and that would be unfortunate if
innocent people got banned and had to appeal. But you can't just
throw up your hands and say “Welp! Can't do anything about RMT.”
You have to investigate and be ready to ban.
This is a reason why I
like the concept of the RMT token. If done right, (As I detailed in
an earlier post.) and in conjunction with transaction analysis and
investigation, RMT can be made to be so painful as to be not
profitable.
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