I don't like classes. I
think people should and will specialize their characters without
having to be forced to. And then when a new situation arises that
needs a different specialization, then they should be able to
completely reuse the parts of the character that work, that they have
already developed, towards that new specialization without penalty.
You should not have to
level it up again, etc.
Eve Online is classless,
there is nothing stopping you from training in any skill you want,
and since only one character on your account can be training at a
time (Unless you basically pay for two accounts) there is little
point in training up two characters unless you need two for purposes
of hiding activities from your main's corp or the convenience of
never having to leave the trade hub.
World of Warcraft is not,
you are forced into a skillset at the point of character creation.
The problem arises when you need to do things your "class"
cannot do. And since classes are designed to be unique and special
snowflakes in relation to the other classes, you are then pigeonholed
into those skills.
This arises conditions
where your "casual raid group"... (And I'm going to define
"casual raid group" as a group that does not prioritize
raiding to the point that they create alts specifically to match the
raid content.) does not have the class breakdown needed for the
encounter. If you need "Hunters" for a raid boss, and you
don't have any, you are in trouble.
Classes that are
specifically designed to each be their own special snowflake cannot
to "generic" enough to circumvent the need for specific
roles. Blizzard had a campaign way back when when to "Bring the
player, not the class." when they were trying to "standardize"
classes more. What a waste of effort! They were basically saying
"Yeah, we know classes don't work, but we're compelled to keep
them."
In a classless system,
people can step up and learn those roles as they become needed,
without having to re-do their entire character. There's always room
for more tools in the classless character's toolbox.
The pure “roleplayer”
will say “But I like the fact that my class is different! There is
lore involved.” Great! Build your character with a specific lore
and history! Knock yourself out! You are free to do as you wish in a
classless system.
There are also people that
can't make decisions on their own and need to have their hand held.
That's fine too! Have “templates” for the major defined “classes”
that list out what skills would be important to that classical role
and make them available. A player can just work off that list to
develop skills. The advantage here is that without specific classes,
any classical role... be it the classic rogue, wizard, or a specific
one based on a fictional character can be modeled.
Fans would even step in
with their own versions of their favorite fictional characters.
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