Back to the WoW token. The
tokens are now available in the US, EU, and China regions, I will
refer only to the US market because that is where I am. The tokens
appear to work the same way in all three markets.
Again, as in the other 2
posts, I will refer to the the tokens separately. There is the RMT
token you buy for dollars in the Item Shop, and the Game Time token
you buy for gold in the Auction House.
What's new this time is
the rate of swing between the price extremes in the auction house.
Our friends at www.wowtoken.info
shows this:
Notice how the wave is
smoother, almost perfectly sinusoidal. That's not the web site
smoothing it, that's the raw data, Blizzard is calculating a sine
wave around the desired average and setting the price to that. Again,
the “market price” is not driven directly by supply and demand,
but is a calculated value set by goals Blizzard wants to achieve.
What are these goals?
Possible goals include reduce illicit RMT, make cash by selling gold,
create a gold sink by selling game time for gold.
The cynical among us have
expressed the opinion that their goal is to grab the cash. I don't
think that's what they're going for right now? But I'm fairly sure
the system will eventually slide in that direction just because it
can. This is the “Moral hazard” of an unregulated money printing
machine.
So I ran a little
experiment to probe the workings of the system. First, I waited for
the price of the Game Time token to be at it's lowest and tried to
buy one. Nope, all sold out. And when you try and they're not there,
you're locked out from trying again for one minute. So I waited a
minute and tried again. Nope. A few more times, nope. Nope. Nope.
They are really out of stock. That makes sense, the price is really
low and they all got bought. The price was set by Blizzard to ensure
that all the RMT tokens that got converted to Game Time tokens were
bought so as to not have too long a delay for the people buying the
RMT tokens.
Ok. On the next part of
the experiment. I then waited until the price was at it's peak and
bought an RMT token in the Item Shop and listed it on the AH. It did
not immediately sell, as you would expect. The price swing is so
great that anyone who wants to buy a Game Time token has noticed this
and knows to NOT buy when it's at the high point... come back in 12
hours and start looking for the low point.
I bought my RMT token at
11:26 pm on Sunday, May the 3rd when the price of the Game Time token
was 25,742 gold. I immediately listed it for sale with the knowledge
that my sale price was guaranteed. 13 and a half hours later, at 1:07
pm, it sold for 19,648 gold, just over the low point of 19,482 which
occurred at 2 pm. That was a bitch because I had to sit there and
watch it for hours waiting for it to sell. There was no other way to
know exactly when it sold. Sometimes you have to take a beating for
science! I then immediately bought a Game Time token off the AH
(There were some now because the odds of mine being the last were
statistically impossible, and since mine just sold, they were still
in the process of being emptied from the AH.) and converted it to
game time.
I got 25,742 gold for my
RMT token, but the guy who bought it only paid 19,648 gold. The
difference, over 6000 gold, is gold Blizzard pumped directly into the
economy for cash. This goes on for every RMT token bought at the high
point and sold as a Game Time token at the low point. Which I am
certain is the vast majority of the tokens.
What did I learn? First,
that they're not gaming the availability of the Game Time tokens.
They are also not gaming the sale of the RMT tokens, either, even
though they easily could seeing as how the sell price is guaranteed.
They made me wait the full 13 and a half hours to get my gold. The
illicit gold sellers don't make you do that, at least as far as their
advertisements claim. So, of the 3 goals I suggested earlier, the
ones best served are “reduce illicit RMT” and “make cash by
selling gold”. “Create a gold sink by selling game time for gold”
doesn't even start because the system is a gold faucet. Not a gold
sink.
In my opinion, the GOOD
goals are “reduce illicit RMT” and “create a gold sink by
selling game time for gold.” There should NEVER be a case where you
make dollars directly by injecting gold into the economy.
So Blizzard has already
blown the moral hazard here. But why? Let's analyze. The tokens are
different, apples and pineapples different, that's why a straight up
supply and demand market won't work. A stable price won't work
either, the prices need to be separate, with the amount of gold the
RMT token sells for balanced against the fight against illicit gold
sellers, and the price of the Game Time tokens set to remove the same
amount of gold (or more) from the economy. Right now, you would have
to sell more Game Time tokens than you sold RMT tokens to eliminate
the gold faucet they have right now.
The morally superior
position would be to guarantee that there was no profit motive by
selling enough Game Time tokens to create a gold sink in addition to
removing the gold created by the RMT tokens. That position would be
the one that is “best for the game” and the one they should be
taking.
Their system cannot do
that because the tokens are linked by price, the mechanic of applying
a sine wave to the price creates a QE scheme that essentially unpins
the prices, but without allowing the quantities to change to
compensate, creating a gold faucet. By accident or design (I'm
assuming by accident.) they've created a cash grab that is injecting
gold into the economy, gold the economy doesn't need and will
probably respond to with inflation. How much inflation is unknown.
What I would do if I were
Blizzard:
First, set the amount of
gold you get for an RMT token to a stable value, set to fight illicit
RMT. Give the gold to the player immediately.
Then set the price of the
Game Time token to remove all that gold plus 10%. Sell as many as it
takes to do that. Heavily advertise the fact that they're sacrificing
subscription fees to effectively combat illicit RMT and the “good
of the game” by creating a needed gold sink.
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